Rival-Player Oppositions

Opposite Gender
If you would want to create a Rival that has a different gender to the player, there are some things you might want to be aware of: What you need to do is make is so that if $PokemonGlobal.playerID is 0, you make the rival use the female player sprite, and if it's 1, you make the rival use the male player sprite.
 * $PokemonGlobal.playerID is the player that you choose in the game's intro.
 * By default, a value of 0 means the male character (which in default Essentials looks like Red), and a value of 1 means the female character (which in default Essentials looks like Leaf)

Another option which you may find easier (based on what you'd prefer) is to use $Trainer.gender==1 in a conditional branch at the start and every single time the rival appears. E.g, (Credits to this Pokecommunity page btw ) Note that the player graphic changes differently for each switch. If you're just genuinely used to using RPG Maker XP, setting up all of these self switches shouldn't be too much of a problem.

So I guess that must have been enough info on how to get the rival to have the opposite gender to the player if you want to make your game like R/S/E.

Next, we get into the even more complicated stuff :P.

Opposite Pokemon Type
If you want the rival to pick the stronger/weaker Pokemon to the rival, this will be a lot more complex and harder in terms of how many and what switches you will use. You can use Thundaga's tutorial on how to do this for now since I still haven't edited in something yet due to work overload... :P

Pls edit this page if you can!

Dude don't let everyone edit this page. i could destroy all of your work.

Lozza was here